I wanted to create a shape within the contour so I used delaunay triangulation. This returned all the triangles that build up the convex hull of the points. This was great but I only wanted the triangles inside the contour. Theo gave me a really great inside polygon test which solved this. I made sure [...]
I used box2d to create a shape out of the contour of the body. There are still some some bugs that I’m trying to work out. Initially the shapes were only colliding with the interior of the contour but simple reversing the points solved that. Some shapes are still being push through but I think [...]
These are mounds. They wiggle and wobble and don’t like to have things on top of them.
I’m starting to like the creatures a bit more. I have figure out a way to keep the bodies separated and have them still collide with one another. When they are smaller, some still get a bit tangled. I have been building creature in both Chipmunk and Box2d for comparison. I’m not sure which one [...]
Working on some plant creatures. The vines are built using box2d and springs. They are really flexible but seem to collapse upon eachother, it turns into a mess. I would like to built up the structure of the vines with box2d segments but I can’t figure out a way to build simple lines that change [...]